For as often as I died while playing N+, maybe the best compliment that I can pay it is that I didn’t mind a single time. N+, like its free to play flash predecessor N, is a simple but elegant platformer. The purpose of the game is to get to the exit while collecting as much gold in the room as you like. Obstacles include mines, laser turrets, and heat seeking missiles which make escape more complicated. The ninja is a good abstract avatar that anyone can project on to, and all of your abilities will be familiar to anyone who has played a 2-D platformer. What’s impressive about the game is how much playtime it extracts, given that it is a game in which all you can really do is jump. It instead relies on only a handful of obstacles and shifting goals to make a game that you always want to play just one more time. For the purposes of this post, I played N+ on the DS, which unfortunately means I’m just discussing the levels included with the game in single player mode.