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links for 2010-08-20

  • Sticking with my favorite theme of heroic girls (see: Robot Derby Girl, Diodes are a Girl's Best Friend) and injecting realism or plausibilty to silly pop culture icons (ex: Madness of Mission 6 = PAC-MAN), I knew I wanted to make a certain teen detective her canine companion into the sole survivors of a Monsterpocalypse for the threadless loves Horror contest. Everyone knows that it's alwa…
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    links for 2010-08-11

  • The new school year is here for many teachers. For those who haven't started school yet, the new school year will be here soon. If you've set the goal of trying something new in your classroom this year (shouldn't that always be one of our goals), here are eleven techy things teachers should try this year.
  • One interesting characteristic of Star Trek: The Next Generation—one that separated it from the original series and most of the early films—was its widespread use of smooth, flat, touch-based control panels throughout the Enterprise-D. This touch interface was also used for numerous portable devices known as PADDs, or Personal Access Display Devices. These mobile computing terminals bear a striking resemblance to Apple's iPad—a mobile computing device largely defined by its smooth, flat touchscreen interface. To understand the thinking that led to the design of the Star Trek PADD, we spoke to some of the people involved in production of ST:TNG (as well as other Star Trek TV series and films), including Michael Okuda, Denise Okuda, and Doug Drexler. All three were involved in various aspects of production art for Star Trek properties, including graphic design, set design, prop design, visual effects, art direction, and more. We also discussed their impressions of the iPad and how eer
  • Welcome to The Pac-Man Dossier! This web page is dedicated to providing Pac-Man players of all skill levels with the most complete and detailed study of the game possible. New discoveries found during the research for this page in December 2008 have allowed for the clearest view yet of the actual ghost behavior and pathfinding logic used by the game. Laid out in hyperlinked chapters and sections, the dossier is easy to navigate using the Table of Contents below, or you can read it in linear fashion from top-to-bottom. Chapter 1 is purely the backstory of Namco and Pac-Man's designer, Toru Iwatani, chronicling the development cycle and release of the arcade classic. If you want to get right to the technical portions of the document, however, feel free to skip ahead to Chapter 2 and start reading there. Chapter 3 and Chapter 4 are dedicated to explaining pathfinding logic and discussions of unique ghost behavior. Chapter 5 is dedicated to the “split screen” level, and several Appendices
  • Artwork being used for Celebration V commitment chapel.
  • A safe, private environment to use Aviary tools with your students • Create private student accounts • Manage assignments and projects • Use the image editor, vector editor, audio editor & music creator • All content and images are 100% school safe
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    links for 2010-05-24

  • We've been overwhelmed — but not surprised 🙂 — by the success of our 30th anniversary PAC-MAN doodle. Due to popular demand, we’re making the game permanently available at www.google.com/pacman. Thanks to NAMCO for helping to make this wonderful collaboration happen. Enjoy! Posted by Marissa Mayer, VP Search Products & User Experience
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