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links for 2010-12-14

  • Ladies and gentlemen, it is the second decade of the third millennium and we are still kicking around the same 2-D interface we got three decades ago. Sure, Apple debuted a few apps for OSX 10.7 that have a couple more 3-D flourishes, and Microsoft has had that Flip 3D for a while. But c’mon – 2011 is right around the corner. That’s Twenty Eleven, folks. Where is our 3-D virtual reality? By now, we should be zipping around the Metaverse on super-sonic motorbikes. Granted, the capability of rendering complex 3-D environments has been present for years. On the web, there are already several solutions: Flash; three.js in <canvas>; and, eventually, WebGL. Finally, we meagre front-end developers have our own three-dimensional jewel: CSS 3-D transforms!
  • For many beginners, the task of picking fonts is a mystifying process. There seem to be endless choices — from normal, conventional-looking fonts to novelty candy cane fonts and bunny fonts — with no way of understanding the options, only never-ending lists of categories and recommendations. Selecting the right typeface is a mixture of firm rules and loose intuition, and takes years of experience to develop a feeling for. Here are five guidelines for picking and using fonts that I’ve developed in the course of using and teaching typography.
  • Yummygum designed 60 free vector Photoshop icons with care. Perfectly suitable for iPhone & iPad apps or your new web project!
  • Yummygum is back with another iconSweets; a huge FREE icon set containing over a 1,000+ icons, all in a vector-shaped Photoshop format. iconSweets2 will crunch your icon thirst for all of your iPhone, iPad & Android apps or new web projects!
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    links for 2010-06-24

  • Web Design Tools are always handy to a web designer and coder, with tons of features, fantastic UI, these tools provide best results if used wisely. Every tool has its pros and cons, you have to choose which suits your needs, investment planning and the OS you are using. Some of these are not cross platform and some are free, yes totally free design tools. But this list is not completed and can never be completed, without your input. With emerging trends of online apps some of the software are not needed to be installed on your computer. I hope you will like the collection for a start and I will be adding more and more web design tools which designer and developers use in day to day life. So stay connected and bookmark this post for future reference.
  • From the DMG: It's easy to overlook the effects of terrain when building adventures and encounters. After all, the party's enemies are the monsters, not the dungeon stairs, the low rock wall, or the crumbled statues in the dungeon room. Yet, terrain provides the context for an encounter. Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where sandal-clad heroes battle ancient sorcery and terrible monsters. This is Athas, the world of the Dark Sun campaign setting, a dying planet of savagery and desolation. Life hangs by a thread in this barren land, and now it is up to you to write your own story in blood and glory. Dungeon Tiles: Desert of Athas releases this month, containing four double-sided sheets of illustrated, diecut terrain tiles printed on heavy cardstock, plus two sheets of three-dimensional terrain elements, allowing you to create desert oases, sandstone vaults, and other dungeon and wilderness fixtures.
  • Cheatsheets and various quick reference guides are available for almost any type of software and language these days. Unfortunately they’re not always easy to find when you actually need them. This is why I decided to take some time to gather up as many as possible and share them with you here! Hopefully this can be a timesaver for you, along with teaching you a new trick or two. The resources have been divided into various categories to make them easier to find. Below are more than 100 cheat sheets and reference cards for the following topics:
  • This font is a set of cut-out layouts with which you can build 3D pixel style letters. They should all work. Just cut along the solid lines, fold along the dotted lines, put some glue on the shaded flaps, stick them together and there you go… If you want to use this for commercial projects, please contact me: tobias.sommer[at]gmx.ch I also appreciate it if you send me links/images of your non-commercial work featuring this font. Have fun! 🙂
  • Here's a way to turn your doodle or sketch into a clean vector.
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    links for 2010-02-25

  • Whether you are reading a printed magazine or a web article it is very rarely the content that draws you in at first, the hook is always the title or the headline. A well written and thought out title or headline are fundamental, it has to not only describe with very few words the articles content but also has to be formatted in a way that it draws the attention of your readers and is a seemingly must read – a difficult combination to achieve. There are many ways of of making your headlines that little bit more distinctive, none are as important as choosing the correct font. Most fonts can be big and bold, but finding one with a little bit of character that helps emphasize and describe the title and the content can be difficult. With that in mind, Peter Olexa from Fonts2u has put together this article of his top 20 beautiful, professional and distinctive free fonts you shouldn’t be missing from your font library.
  • Download these vector graphics and feel free to use for your personal or commercial projects. These icons are in .ai and .pdf format, ideally for both web and print work. I have worked pretty hard to get these done, so I hope you like them. Please read my Free License terms. Need custom vector icons? click here to get a quote!
  • After our daughter Poesy was born, we were inundated with parenting advice and books — big, thick, 900-page bricks that purported to tell us everything we needed to know to raise a newborn into a productive member of society. Of course, we had neither the attention nor the time to devote to following any of this advice. There's one exception: my friends JC Herz and John Scott recommended a remarkable book called Twelve Hours' Sleep by Twelve Weeks Old: A Step-by-Step Plan for Baby Sleep Success, a very short book that does exactly what it says on the cover: it's a simple prescription for teaching your baby to sleep through the whole night by 12 weeks. It takes about an hour to read and does not involve doing anything horrible to your kid like letting her cry all night. Basic method: for the first 8 weeks, keep track of when the kid feeds and sleeps. At 8 weeks, use this to come up with a sleep and feed schedule that more or less fits the rhythm she's falling into. Gently encourage h
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