Link: The PA Report – I’m bad, and that’s good: why Wreck-It Ralph is worth seeing

The PA Report – I’m bad, and that’s good: why Wreck-It Ralph is worth seeing

Wreck-It Ralph introduces the idea that video game characters are like gods, but instead of prayer they require players. Gods disappear when there are no people left who believe in them. Video game characters die when players stop putting quarters into their machines. An “out of order” notice on your arcade cabinet is like being put on death row. To be unplugged and removed from the arcade is to be put down permanently.

It takes a while to learn about the central villain of the film, and the reveal is unexpectedly dark. These characters may not necessarily want to hurt anyone; they’re just dealing with the cold challenges of survival. They’re not willing to go gently into that good night. They also deal with recognizably human problems, and many characters meet inside the Tapper machine to drown their sorrows in root beer. Villains meet in the ghosts’ area in the middle of the Pac-Man board to discuss the challenges of being the bad guy.

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